Field Book index

ONE (1) WORLD Wiki

Browse practical routes, regions, materials, creatures, residents, bosses, and the screenshots that connect every field note back to the current game.

Category portals

Docs hub

Article directory

Docs hub

Browse by clue

Item atlas
I need shelterWood, Stone, bed, light, storage, Gerald, and the first Field Book route. I need basicsWood, Stone, Scrap, Resin, Paper, Torch, and what each material feeds. I am one item shortClementine's shop is a pressure valve, not the whole economy. I found a wet routeMarsh frogs, otters, reed pressure, muck enemies, and lodge-side paths. I built a boatHome Dock, Tidal Islet, Storm Cairn, wreck routes, and sea landmarks. I found a keepDragon Gate, Frost Crown, Kingwatch, boss reads, and rare friend clues. I want a bigger houseLodge rooms, annex pieces, rail stops, launch parts, and room-kit purpose. I saw the sky routeLaunch yard, Moon, orbit, and late-route pieces grounded in current captures.
ONE (1) WORLD starter clearing screenshot
Start here

ONE (1) WORLD

Build a first room, open the Field Book, gather what the island gives, and turn a hostile audit into a home route.

Beginner's guide
Field Book map screenshot
World map

Regions

Home Valley, meadow, marsh, quarry, frost, caves, sea, rail, Moon, and orbit.

Open regions
Ember Wyrm sprite
Boss route

Enemies and bosses

Charge tells, weather pressure, cave threats, keep bosses, and route unlocks.

Open bosses

Media reel

More media
Route reel: home, map, sea crossing, work yard, launch.
First room build
Storm Cairn crossing
Working homestead
Rocket launch
Screenshot stripHome, Field Book map, Storm Cairn, launch yard.
Route sequenceThe static route reel is live; short, user-controlled combat and build clips are next.
Future videoBest fit: first-room route, first boat, boss tell/counter sample.

Useful pages

All docs

Walkthrough drawers

Beginner route
First RoomGather Wood and Stone, seal a room, place a bed, and light the door. First AuditUse the Field Book route, shop relief, and region notes without GPS-style answers. First BoatTurn Home Dock into a travel anchor and read the sea-route landmarks. Launch YardTrack late route pieces from home projects into Moon and orbit chapters.

Sprite shelf

Bestiary
Player
Gerald
Clementine
Hearth Cat
Wyrmling
Otter
Stamper
Snapper
Ember Wyrm
Frost Dragon
Captain
Seal

About the game

ONE (1) WORLD is a top-down survival-crafting RPG about building a home on an audited island. The loop is gather, craft, place, read the Field Book, push into a region, and bring the useful part of that region back home as a room, kit, route, friend, recipe, or warning.

Featured article

Read creature entries