
ONE (1) WORLD
Build a first room, open the Field Book, gather what the island gives, and turn a hostile audit into a home route.
Beginner's guideField Book index
Browse practical routes, regions, materials, creatures, residents, bosses, and the screenshots that connect every field note back to the current game.





Item AtlasMaterial sources, room kits, requisitions, homestead helpers, transport parts.


I need basicsWood, Stone, Scrap, Resin, Paper, Torch, and what each material feeds.



Build a first room, open the Field Book, gather what the island gives, and turn a hostile audit into a home route.
Beginner's guide
Home Valley, meadow, marsh, quarry, frost, caves, sea, rail, Moon, and orbit.
Open regionsCharge tells, weather pressure, cave threats, keep bosses, and route unlocks.
Open bosses




















ONE (1) WORLD is a top-down survival-crafting RPG about building a home on an audited island. The loop is gather, craft, place, read the Field Book, push into a region, and bring the useful part of that region back home as a room, kit, route, friend, recipe, or warning.
Wyrmling is a rare keep friend tied to Dragon Gate nights. The Field Book hints at the condition without handing the player a coordinate.