Wiki / Creatures

Creatures

Friends, wildlife, hostiles, and bosses are organized by habitat, behavior, route pressure, and why a player cares. Images use checked-in alpha art while entries deepen.

Bestiary shelf

Bosses
Creature lineup board
Dragon Gate boss sprite
Frost Crown boss sprite
Cat
Moth
Otter
Snowbun
Wyrmling
Stamper
Snapper
Knocker
Wisp
Ember
Dragon
Guardian
Archivist

Habitat and tell board

Region atlas
Home friendHearth Cat makes the first shelter read as occupied. Meadow lifeMoths, buns, and fireflies soften early region movement. Wet clueReed Otter and Blue Frog point players toward marsh weather and still water. Charge tellStamper teaches line reads, dodge timing, and punish windows. Ambush readReed Snapper turns reeds and muck into route pressure. Cave readGlass Shade gives caves a ranged movement threat. Dragon GateHeat, hoard, charge space, and Wyrmling night clues. KingwatchHall shape, muster pressure, and Vigil Raven dawn/dusk clues.

Friends

Creatures that warm the route home.

Ambient Wildlife

Small life that makes regions feel inhabited.

Hostiles

Enemies are filed by tell, habitat, and pressure.

Boss Creatures

Big fights should have readable identities.

Ember Wyrm sprite
Route
Dragon Gate
Read
Heat, hoard, charge space
Counter
Watch the line before committing.
Frost Dragon sprite
Route
Frost Crown
Read
Cold floor, range, charge
Counter
Do not fight every patch of ice.
Wyrm Guardian sprite
Route
Kingwatch
Read
Hall, muster, throne ward
Counter
Use the arena shape, not only damage.
Director boss sprite
Route
Bureau
Read
Audit pressure and paperwork threat
Counter
Bring route prep back to the fight.