Wake and read
Open the Field Book, check the route card, and use it as the main thread instead of wandering blind.
Player guide
ONE (1) WORLD is a homestead sandbox with routes attached: gather the first materials, make rooms that do real work, use Clementine's shop when a project is one ingredient short, then turn boats, railhead progress, launch pads, and creature friends into reasons to keep coming home.



Starter route
Open the Field Book, check the route card, and use it as the main thread instead of wandering blind.

Wood and Stone feed the first room, doors, simple stations, and the first round of repairs.
Use the early home-building presence to understand what counts as shelter and what still needs work.
Place the shell, bed, door, light, and storage so home becomes a recognized place, not a pile of parts.

Push to Meadow Spring, then let region notes teach material identity and route readability.
Visit Clementine when a project is short one ingredient, then return to the world loop.

Meadow Porch, Garden Pavilion, Welcoming Yard, Garden Bed, Rain Barrel, and Ore Sorter make the yard useful in the morning — and the same Garden Bed now runs a real seed-to-harvest crop timer across sixteen crops, plus a cow/chicken/sheep ranch that pays milk, eggs, and wool.
Docs hub
Trees, rocks, reeds, peat, frost rocks, quarry stone, gold ore, crystals, and late route materials feed rooms, stations, kits, tools, and trade.
Gameplay features
Bedrooms, storage rooms, workshops, comfort rooms, studies, kitchens, porches, and route kits turn placement into stamina, mining, storage, rest, and route benefits.
Current mediaThe Bureau Commissary buys surplus and sells missing goods. Use it as a relief valve when Requisitions shows one small gap, not as a replacement for region loops.
Items and crafting
The first boat links Home Dock and Tidal Islet. Later routes grow into Storm Cairn, Sunken Wreck, the integrated railhead junction, rocket near-space launch, Moon, and orbit chapters.
Transport and regions
Ambient life makes regions feel inhabited. Friendly and rare critters become a small menagerie and yard-visitor payoff for rest quality, not combat pets — the separate Ranch (cow, chicken, sheep) is the game's real livestock loop.
Creatures wiki
First route: open the Field Book, gather wood and stone, meet Gerald, seal a room, place your own bed, light the door, find Meadow Spring, let Requisitions point at the next home project, visit Clementine when one ingredient blocks you, then carry each new region back home as a room, kit, route, or friend.
Guide note: route names, item families, and screenshots reflect the current checked-in game state; exact timing and spoiler-full route pages should stay in the wiki notebook.