Wiki / Items

Items and crafting

A practical lookup for materials, room kits, stations, transport parts, and relief valves: where the thing comes from, what it builds, and why it matters to the route.

Item atlas

Tables
Wood and stone tile spriteWood / StoneFirst room, walls, rooms, stations.
Permit desk spriteScrapStations, rail pieces, launch parts.
Light spriteResin / TorchLights, caves, mid-route kits.
Paper spritePaperRequests, signs, route notes.
Annex door spriteRoom kitsWorkshop, lodge, cottage fronts.
Heart spriteHome helpersSmall morning payoff, not a factory.
Bureau seal spriteRequisitionsShows what project is hungry.
Swipe spriteRoute partsRails, launch pieces, late travel.

Recipe paths

Starter route

First room

Wood and Stone become walls, door, bed, light, and storage.

Working yard

Garden Beds, Rain Barrels, and Ore Sorters add capped morning help.

Sea route

Dock and boat progress turn coastal landmarks into returnable travel.

Launch route

Late transport parts belong to launch yard, Moon, and orbit chapters.

Source board

Region atlas
WoodTrees and early home routes; first room, doors, beds, benches, and early kits. StoneRocks, quarry, and caves; stronger rooms, stations, and Ore Sorter input. ScrapCrates, Survey Niche, and Ore Sorter output; rail, launch, and utility work. ResinMeadow routes and yard helpers; lights, cave prep, and mid-route kits. PaperCaches and Bureau-flavored routes; requests, signs, and route notes. TorchCrafting and caches; cave visibility, safe route reads, and lighting projects. Room kitsLodge, workshop, cottage, rail stop, launchpad, and lunar relay pieces. Launch partsLate-route components that turn home projects into Moon and orbit travel.

Core Materials

ItemWhereUsed for
WoodTrees, early home routesFirst room, doors, beds, benches, early kits
StoneRocks, quarry, cavesWalls, stations, Ore Sorter input, stronger rooms
ScrapCrates, Survey Niche, Ore Sorter outputStations, rail pieces, launch pieces, utility upgrades
ResinMeadow routes, Garden Beds, wet yard helpersLights, homestead pieces, mid-route kits
PaperCaches, Bureau routes, Survey NicheRequests, signs, route notes, Field Book flavor
TorchCrafting, cachesCave visibility, route safety, lighting projects

Homestead Pieces

PieceUnlock ideaPurpose
BedFirst roomSleep, morning loop, home identity
ChestStorage roomLinked storage and nearby crafting support
WorkbenchWorkshopCrafting reach and mining rhythm upgrades
Garden BedWelcoming YardMorning Resin helper, capped and ambient
Rain BarrelWorking HomesteadWet-morning Resin support tied to Garden Beds
Ore SorterWorking HomesteadTurns Stone into Scrap in the morning helper loop

Room And Structure Kits

KitWhat it addsWhy it matters
Lodge Room KitSmall sealed roomTurns route progress into a real home expansion
Workshop Annex KitYard shop footprintExtends station crafting and home utility
Cottage Front KitFacade/frontageMakes the starter home look less temporary
Rail Stop KitTrackside stopSupports railhead and field-spur routing
Launchpad PiecesLaunch yardRequired before rocket routes can start cleanly
Lunar Relay KitLate-route relayConnects Moon/orbit progression back to home

Trade And Relief Valves

SourceRolePlayer read
ClementineBuys surplus and sells missing goodsUse when a build is one ingredient short
RequisitionsShows project needsPoints at the next useful home or route goal
CachesOptional suppliesReward exploration without skipping progression
Survey NicheCave micro-secretStone, Scrap, Torch, and Paper, with no gold shortcut
Region cachesRoute flavor suppliesSmall help that keeps a region readable
Home helpersMorning ambient outputSmall capped payoff, not a factory economy