Coming September 2026 / Wishlist on Steam

ONE (1) WORLD

Mine, build, dodge, sail, follow rumors, and turn a hostile little island into a place worth coming back to. The world starts as a bureaucracy problem. You make it a home, then keep going after the final audit.

Opening loop
Build a room
World loop
Bring regions home
Late routes
Rail, sea, rocket
Starter clearing, first-room site, Field Book route card, and the edge of home.

A top-down pixel RPG built around short, readable loops: gather what the island gives, craft the pieces you need, place them with gamepad-friendly controls, and push deeper into new regions when your home can carry you through the next problem.

Field Book index

Jump by the thing you are trying to find.

Latest playtest line

The island is bigger, stranger, and ready for real feedback.

The Steam store page is live for wishlists ahead of the planned September 2026 release. This remains a large pre-release source playtest, not the final Steam build; platform certification, signing, and exact-candidate hardware evidence are still in progress.

Rumors and secrets

Follow the expanded goal board, resident leads, map records, hidden routes, and a rumor network that rewards wandering.

A home that works

Build useful rooms, farm, ranch, automate daily chores, invite residents, and keep your edits when the world reloads.

Combat with identity

Learn readable enemy tells, hunt rare encounters, challenge regional bosses, and carry rewards into the post-audit game.

Routes beyond the shore

Connect home, caves, rail, sea, rocket, Moon, and orbital routes, then keep exploring with Margin Wings.

Game wiki shelves

Creature, item, route, and boss drawers at a glance.

Creature Records

Friends, ambient wildlife, hostile tells, rare keep leads, and boss-route species.

Open bestiary

Item Atlas

Materials, room kits, requisitions, homestead helpers, rail pieces, and launch parts.

Open items

Transport Routes

Home Dock, Tidal Islet, Storm Cairn, railhead, launch yard, Moon, and orbit links.

Open routes

Boss Routes

Dragon Gate, Frost Crown, Kingwatch, Bureau bosses, arena identity, and first counters.

Open bosses

What you actually do

Build-first survival with a bigger map hiding underneath.

Controller-native building

Starter kits, hotbar assignment, tracked goals, and build-guide ghosts are designed so placing the first room does not require translating a spreadsheet into a menu.

Dodge and survive

Combat has stamina, windups, hit feedback, regional enemies, and hazards that turn weather and terrain into things you read instead of background decoration.

Regions with reasons

Bloom Meadow, Scrublands, marsh, quarry, frost, cave routes, tidal islets, and Storm Cairn each feed recipes, map notes, home perks, and new routes.

A Field Book that matters

The guide, path, home, map, regions, stars, and records pages keep goals readable without pinning every answer to the HUD.

Media

Current in-game screenshots and sprite shelves.

Current in-game captures and checked-in sprites, kept visible so the wiki reads like an island notebook instead of a clean storefront.

Field Book map Charted regions, route lines, labels, coast, fog, and frontier edge make exploration readable without turning the HUD into a GPS feed.
Build-first opening The first room is placed in-world, then checked by the Field Book and home systems.
In-world launch Rocket travel begins as a built launch yard and becomes a playable route above the island.
Working homestead Garden Bed, Rain Barrel, and Ore Sorter make mornings feel like your yard is starting to work for you.
Route reel
Starter clearing
Map
First room
Sea route
Homestead
Launch
Bestiary

Wiki preview

Look up the world like a player with a battered field guide.

Getting started

First room, first bed, first Field Book goals, first shop visit, and the cleanest route out of the opening scramble.

Regions and routes

Bloom Meadow, quarry, marsh, frost, caves, Tidal Islet, Storm Cairn, railhead, Moon, orbit, and deep-space route notes.

Items and crafting

Wood, Stone, Scrap, Resin, Torch, Paper, room kits, launch parts, rail pieces, and when Clementine is worth visiting.

Homestead

Rooms, yard helpers, Garden Beds, Rain Barrels, Ore Sorters, comfort, storage, workshop bonuses, home warmth, real seed-to-harvest crops, and a ranch trio for milk, eggs, and wool.

Creatures

First friends, rare keep friends, Home Yard Visitors, region wildlife, and the Ranch's cow/chicken/sheep trio — critters stay befriend-only, separate from the ranch.

Bosses and enemies

Field enemies, readable charge tells, Ember Wyrm, Frost Dragon, Kingwatch guardian, drops, arenas, and route unlocks.

The public wiki path stays focused on what a player can do, find, build, fight, befriend, and unlock.

Choose a route

Open the guide, then treat the wiki like your backpack.

Start with the first room route, then look up the region, item, creature, or resident that is blocking your next home project.