Out now on Steam · Windows & macOS

ONE (1) WORLD

Mine, build, dodge, sail, follow rumors, and turn a hostile little island into a place worth coming back to. The world starts as a bureaucracy problem. You make it a home, then keep going after the final audit.

Opening loop
Build a room
World loop
Bring regions home
Late routes
Rail, sea, rocket
Starter clearing, first-room site, Field Book route card, and the edge of home.

A top-down pixel RPG built around short, readable loops: gather what the island gives, craft the pieces you need, place them with gamepad-friendly controls, and push deeper into new regions when your home can carry you through the next problem.

Field Book index

Jump by the thing you are trying to find.

Release

The island is open. The Bureau is expecting you.

ONE (1) WORLD is out now on Steam: a single-player game for Windows and macOS, released on September 22, 2026. The Steam page carries the current price and any discount, and it is where updates and patch notes land first.

Rumors and secrets

Follow the expanded goal board, resident leads, map records, hidden routes, and a rumor network that rewards wandering.

A home that works

Build useful rooms, farm, ranch, automate daily chores, invite residents, and keep your edits when the world reloads.

Combat with identity

Learn readable enemy tells, hunt rare encounters, challenge regional bosses, and carry rewards into the post-audit game.

Routes beyond the shore

Connect home, caves, rail, sea, rocket, Moon, and orbital routes, and keep going once the island is behind you.

Game wiki shelves

Creature, item, route, and boss drawers at a glance.

Creature Records

Friends, ambient wildlife, hostile tells, rare keep leads, and boss-route species.

Open bestiary

Item Atlas

Materials, room kits, requisitions, homestead helpers, rail pieces, and launch parts.

Open items

Transport Routes

Home Dock, Tidal Islet, Storm Cairn, railhead, launch yard, Moon, and orbit links.

Open routes

Boss Routes

Dragon Gate, Frost Crown, Kingwatch, Bureau bosses, arena identity, and first counters.

Open bosses

What you actually do

Build-first survival with a bigger map hiding underneath.

Controller-native building

Starter kits, hotbar assignment, tracked goals, and build-guide ghosts are designed so placing the first room does not require translating a spreadsheet into a menu.

Dodge and survive

Combat has stamina, windups, hit feedback, regional enemies, and hazards that turn weather and terrain into things you read instead of background decoration.

Regions with reasons

Bloom Meadow, Scrublands, marsh, quarry, frost, cave routes, tidal islets, and Storm Cairn each feed recipes, map notes, home perks, and new routes.

A Field Book that matters

The guide, path, home, map, regions, stars, and records pages keep goals readable without pinning every answer to the HUD.

Media

Current in-game screenshots and sprite shelves.

In-game captures and game sprites, kept visible so the wiki reads like an island notebook instead of a clean storefront. The trailer plays at the top of the Steam page.

Field Book map Charted regions, route lines, labels, coast, fog, and frontier edge make exploration readable without turning the HUD into a GPS feed.
Build-first opening The first room is placed in-world, then checked by the Field Book and home systems.
In-world launch Rocket travel begins as a built launch yard and becomes a playable route above the island.
Working homestead Garden Bed, Rain Barrel, and Ore Sorter make mornings feel like your yard is starting to work for you.
Route reel
Starter clearing
Map
First room
Sea route
Homestead
Launch
Bestiary

Wiki preview

Look up the world like a player with a battered field guide.

Getting started

First room, first bed, first Field Book goals, first shop visit, and the cleanest route out of the opening scramble.

Regions and routes

Bloom Meadow, quarry, marsh, frost, caves, Tidal Islet, Storm Cairn, railhead, Moon, orbit, and deep-space route notes.

Items and crafting

Wood, Stone, Scrap, Resin, Torch, Paper, room kits, launch parts, rail pieces, and when Clementine is worth visiting.

Homestead

Rooms, yard helpers, Garden Beds, Rain Barrels, Ore Sorters, comfort, storage, workshop bonuses, home warmth, real seed-to-harvest crops, and a ranch trio for milk, eggs, and wool.

Creatures

First friends, rare keep friends, the home visitor who settles into your yard, region wildlife, and the Ranch's cow/chicken/sheep trio — critters stay befriend-only, separate from the ranch.

Bosses and enemies

Field enemies, readable charge tells, Ember Wyrm, Frost Dragon, Kingwatch guardian, drops, arenas, and route unlocks.

The public wiki path stays focused on what a player can do, find, build, fight, befriend, and unlock.

Before you buy

Platform, controls, and the practical questions.

Everything here matches the Steam store page and the shipping build. If an answer and the Steam page ever disagree, the Steam page is the one to trust.

Which platforms?

Windows 10 or 11 (64-bit) and macOS 13 or later, on Steam. Windows needs a dual-core 2.0 GHz CPU, 4 GB RAM, a Vulkan 1.0 capable GPU and 1 GB of storage; a Mac needs Apple silicon or a Core i5 with Metal 3. There is no Linux build.

Does it run on Steam Deck?

Steam lists Deck compatibility as Unknown: Valve has not reviewed the game yet, so there is no verified or playable rating to claim.

What does it cost?

The current price and any discount are on the Steam page. We do not repeat a number here, so the two can never disagree.

Keyboard or controller?

Both. The game has full controller support with Xbox-style prompts, prompt presets for other pad families, and remappable bindings in Settings. Mouse and keyboard play is fully supported.

Difficulty and accessibility

Three difficulty modes — Lenient, Standard, and Strict — plus UI text scaling, color-vision modes, dialogue speed, screen-shake intensity, and Reduce Motion in the accessibility settings.

Single-player, achievements, language

Single-player only, with Steam Achievements and Family Sharing. Play in English, Spanish, French, German, Italian, Brazilian Portuguese, Japanese, Korean, Simplified Chinese or Polish: the game follows your Steam or system language, and you can switch any time in Settings.

Where do saves live?

On Windows, in %APPDATA%\Godot\app_userdata\ONE (1) WORLD; on a Mac, in ~/Library/Application Support/Godot/app_userdata/ONE (1) WORLD. Copy that folder to back a playthrough up or move it to another machine.

Something is broken. Where do I say so?

Mail overboardapps@gmail.com with what you were doing and what happened. Save files and screenshots help.

Choose a route

Open the guide, then treat the wiki like your backpack.

Start with the first room route, then look up the region, item, creature, or resident that is blocking your next home project.