
Rumors and secrets
Follow the expanded goal board, resident leads, map records, hidden routes, and a rumor network that rewards wandering.
Coming September 2026 / Wishlist on Steam
Mine, build, dodge, sail, follow rumors, and turn a hostile little island into a place worth coming back to. The world starts as a bureaucracy problem. You make it a home, then keep going after the final audit.



A top-down pixel RPG built around short, readable loops: gather what the island gives, craft the pieces you need, place them with gamepad-friendly controls, and push deeper into new regions when your home can carry you through the next problem.
Field Book index

Blocks and itemsWood, Stone, Scrap, Resin, room kits, rail and launch parts.



Latest playtest line
The Steam store page is live for wishlists ahead of the planned September 2026 release. This remains a large pre-release source playtest, not the final Steam build; platform certification, signing, and exact-candidate hardware evidence are still in progress.

Follow the expanded goal board, resident leads, map records, hidden routes, and a rumor network that rewards wandering.
Build useful rooms, farm, ranch, automate daily chores, invite residents, and keep your edits when the world reloads.
Learn readable enemy tells, hunt rare encounters, challenge regional bosses, and carry rewards into the post-audit game.

Connect home, caves, rail, sea, rocket, Moon, and orbital routes, then keep exploring with Margin Wings.
Game wiki shelves
Friends, ambient wildlife, hostile tells, rare keep leads, and boss-route species.
Open bestiary
Materials, room kits, requisitions, homestead helpers, rail pieces, and launch parts.
Open items
Home Dock, Tidal Islet, Storm Cairn, railhead, launch yard, Moon, and orbit links.
Open routesDragon Gate, Frost Crown, Kingwatch, Bureau bosses, arena identity, and first counters.
Open bossesWhat you actually do
Starter kits, hotbar assignment, tracked goals, and build-guide ghosts are designed so placing the first room does not require translating a spreadsheet into a menu.
Combat has stamina, windups, hit feedback, regional enemies, and hazards that turn weather and terrain into things you read instead of background decoration.

Bloom Meadow, Scrublands, marsh, quarry, frost, cave routes, tidal islets, and Storm Cairn each feed recipes, map notes, home perks, and new routes.
The guide, path, home, map, regions, stars, and records pages keep goals readable without pinning every answer to the HUD.
Media
Current in-game captures and checked-in sprites, kept visible so the wiki reads like an island notebook instead of a clean storefront.











Wiki preview
First room, first bed, first Field Book goals, first shop visit, and the cleanest route out of the opening scramble.
Bloom Meadow, quarry, marsh, frost, caves, Tidal Islet, Storm Cairn, railhead, Moon, orbit, and deep-space route notes.
Wood, Stone, Scrap, Resin, Torch, Paper, room kits, launch parts, rail pieces, and when Clementine is worth visiting.
Rooms, yard helpers, Garden Beds, Rain Barrels, Ore Sorters, comfort, storage, workshop bonuses, home warmth, real seed-to-harvest crops, and a ranch trio for milk, eggs, and wool.
First friends, rare keep friends, Home Yard Visitors, region wildlife, and the Ranch's cow/chicken/sheep trio — critters stay befriend-only, separate from the ranch.
Field enemies, readable charge tells, Ember Wyrm, Frost Dragon, Kingwatch guardian, drops, arenas, and route unlocks.
The public wiki path stays focused on what a player can do, find, build, fight, befriend, and unlock.
Choose a route
Start with the first room route, then look up the region, item, creature, or resident that is blocking your next home project.